

As for Acrid's Utility, Caustic Leap deals more damage over time. If you want more long-range attacks, go for Neurotoxin. If you want a real melee-range hybrid, stick with Ravenous Bite. His Secondary Abilities both do equal damage. If you want to jump down without finding a path, just use his Utility.ĭeciding which of Acrid's abilities to use comes down to personal preference. Use this to your advantage when going around the map. Using either of his Utility Abilities flings him forward, and he does not take fall damage. With Acrid, you can also avoid fall damage. If you are at low health, you can run around and avoid enemies for a bit while the poison does damage. This is great for tough battles when you just need to hang back for a little. His poison doesn't kill on its own, so after draining an enemy's health, finish them off with a simple melee attack. For Acrid, this changes his melee attack into a long-range one.Īcrid's Passive Abilities are the most valuable skill he has. Poison does 1% of the victim's maximum health per second, meaning that after a while, he can completely demolish a boss. As mentioned above, the item replaces your Primary Ability. It's okay to not use Vicious Wounds, but if you want to keep doing a lot of damage, consider getting the lunar item Visions of Heresy. Vicious Wounds does not deal poison damage, and his alternative Secondary Ability is a better melee choice. Acrid's Primary Ability isn't really the best, so upgrading it to Hungering Gaze is a smart choice.Īlthough Acrid is a melee-range hybrid, his melee skills aren't that unique. The new ability allows players to fire up to 12 tracking shards, each dealing 120% base damage. Visions of Heresy: This is a lunar item that replaces the Primary Ability with Hungering Gaze. This item increases jump height and creates a kinetic explosion upon hitting the ground. With H3AD-5T v2, you can do even more damage. H3AD-5T v2: Acrid's Utility allows him to fling forward and deal damage. As mentioned above, having poison and bleed will demolish any enemy in your way. Tri-tipped Dagger: This is another item that gives your attacks a chance to bleed an enemy, dealing 240% base damage.

This is already impressive, but with Acrid's poison, enemies won't stand a chance. In addition to this, when an enemy bleeds to death, they will explode, dealing 400% damage around them. Shatterspleen gives you a 5% chance for a critical strike and also makes critical strikes bleed enemies for 240% damage. I wouldn't say I'm amazing at the game, I've only beaten the game a handful of times on monsoon, with specific champs like mercenary or huntress and multi, due to sucking on everyone else. Shatterspleen: This is a boss item that drops from the Imp Overlord. Something needs to be done about scavenger, I'm a relatively experienced risk of rain 2 player, been playing since beta first came out (back when finding a sticky bomb printer was the best thing in the world). The Primordial Cube equipment item will pull in enemies within 30m into its center, allowing you to deal damage. Primordial Cube: Poison can wipe out entire groups of enemies, but they have to be close enough. Death Mark works great with Acrid since he can already deal poison damage. Death Mark: This item marks enemies for death if they have four or more debuffs.
